The Forrester Wave™: Interactive Marketing Agencies, Q4 2007OgilvyInteractive, Avenue A | Razorfish, Sapient, And Digitas Lead December 4, 2007 Forrester's evaluation of leading interactive marketing agencies across 52 criteria revealed a market adept at handling today's digital campaigns but lacking the thought leadership to drive more comprehensive brand strategies. In the current environment, OgilvyInteractive, Avenue A | Razorfish, Sapient, and Digitas lead because of their breadth of experience with interactive marketing campaigns utilizing many different channels (email, search, display ads, and emerging channels), as well as strong measurement and analytics capabilities. Strong Performers include VML, based on its strategic guidance, and Critical Mass and imc2, with their interactive skills rooted in Web site design. All of the agencies in this evaluation still have a lot of work ahead of them to prove that they have the acumen, vision, and road map to lead broader cross-channel marketing and brand strategies. |
Marketing's New Key Metric: EngagementMarketers Must Measure Involvement, Interaction, Intimacy, And Influence August 8, 2007 The marketing funnel is a broken metaphor that overlooks the complexity social media introduces into the buying process. As consumers' trust in traditional media diminishes, marketers need a new approach. We propose a new metric, engagement, that includes four components: involvement, interaction, intimacy, and influence. Each of these is built from data collected from online and offline data sources. Using engagement, you get a more holistic appreciation of your customers' actions, recognizing that value comes not just from transactions but also from actions people take to influence others. Once engagement takes hold of marketing, marketing messages will become conversations, and dollars will shift from media buying to customer understanding. |
A Second Life For Marketers?Virtual Worlds Aren't New Channels, They're New Markets May 1, 2007 Virtual worlds have recently emerged as a new opportunity for users to interact and marketers to communicate. Second Life, one of the most widely known worlds, experienced an influx of marketers in 2006 looking for new ways to engage with potential customers. The key benefit so far: public relations. For the future, marketers should consider virtual worlds not as new channels, but instead as entirely new markets. But for now, virtual worlds aren't quite ready to meet the demands and expectations of marketers. [— url —] |
Interactive Marketing Channels To Watch In 2007Marketers Still Aren't Comfortable With Emerging Interactive Channels March 27, 2007 Email and search marketing eclipse online display ads as the most prominent elements in the interactive marketing mix, while social media — like blogs, podcasts, RSS, social networks, and online video — are strong up-and-comers. But mobile and game marketing are relatively ignored. Why? Marketers won't adopt until they see proof that emerging channels work. Our advice? Start adopting now to keep up with your customers who already actively use emerging technologies. Advanced online ad targeting, RSS, and blogs provide the easiest entry points. [— url —] |
Leveraging User-Generated ContentMarketers Must Find Ways To Let Customers Help Drive The Brand January 25, 2007 User-generated content (UGC) is a hot topic in the press. With more than one-quarter of online consumers submitting a rating or review of a product or service or contributing to a discussion board, the fact that consumers are turning to each other is not just a fad any more. A few forward-thinking brands are beginning to use UGC to engage with customers. To overcome initial fears, companies need to realize that successfully opening up to customers isn't that different from the risks associated with doing business every day. To determine the appropriate UGC strategy, companies must observe where UGC about their brands lives today, continually track conversations in UGC, and participate in existing communities before deciding if this is an activity that they should enable on their own sites. [— url —] |
Making Podcasts Work For Your BrandGenerate Content Based On Brand Attributes, Not Products January 24, 2007 Podcasting has seen mild adoption growth in the past year, but it still hasn't experienced the popularity explosion blogs have seen. However, this doesn't mean that marketers shouldn't offer podcasts to their customers. Additionally, using podcasts for internal purposes is a great way to test the waters before you start creating content for customers. Before getting involved, it's important to understand how the podcasting world works, determine if it's right for your audience, and choose the right type of podcast to create. Once you have a clear understanding of these issues, you can focus on the proper techniques for developing a successful podcast. [— url —] |
Google-YouTube: The Value Of Social ComputingBut This $1.65 Billion Purchase Could Run Afoul Of Copyright Problems October 10, 2006 On October 9, 2006, Google agreed to buy user-generated video site YouTube for $1.65 billion in stock. This is a massive demonstration of the power of social computing: Google already has the No. 3 video site, but now it will own a networking platform that makes video stickier — and better for advertisers. To make this huge purchase worth it, Google must move rapidly to: 1) address the problem of users uploading copyrighted content; 2) encourage marketers to think beyond traditional video advertisements; and 3) maintain YouTube's excellent video selection and viewing experience. [— url —] |
Should Your Brand Use Online Video?Advertisers Must Think Like Content Providers To Engage Video Viewers October 3, 2006 With more than half of adults (53% of consumers 18 and older) stating that they view online video, we're witnessing the early signs of mainstream adoption of Internet video. Given that Gen Xers and Gen Yers view video more often than older generations, this sought-after audience is a prime target for video advertising. However, with diminishing effectiveness of standard online ads, marketers need to be more creative with their messages and targeting. To leverage online video in order to target customers effectively, marketers must think like content providers by creating entertaining video, not just placing ads. Some retail brands, such as Amazon, Borders, Best Buy, and Gap, actually have significant numbers of their customers viewing online video — making them a prime target. [— url —] |
More Consumers Look To The Net For ContentAlmost Half Of Online Consumers Use Less Offline Media September 11, 2006 Although consumer trust in traditional media sources like TV, newspapers, radio, and magazines rebounded in 2005 from a low in 2004, online consumers are turning more and more to the Internet for content like weather, general news, and sports news. The Internet also rules when consumers seek archived news, business or reference information, or adult entertainment, and among more tenured and younger consumers who grew up with the Internet's wealth of content at their fingertips. [— url —] |
Gen Yers' Big Media Appetites Focus On The WebAn Excerpt From "The State Of Consumers And Technology: Benchmark 2006" September 11, 2006 Media consumption varies widely by generation. Young consumers spend less time with TV or print and more time online and with user-generated content. Gen Yers (18- to 26-year-olds) tell us that they spend eight hours more online per week than Seniors (62 years old and older), while Seniors spend eight hours more per week watching TV and reading newspapers. Social media use continues to grow, particularly among brands with a youthful following. But even brands with older audiences like The Wall Street Journal are seeing one-third of their users consuming social media. [— url —] |
The Forrester Wave™: Rich Media Content Delivery, Q2 2006Akamai Leads In Our Services Evaluation June 9, 2006 Forrester evaluated leading rich media content delivery vendors across 70 criteria and found that Akamai Technologies' expansive network and media experience established it as a leader in the category. However, robust reporting and delivery management capabilities make Nine Systems and VitalStream compelling options, and experience derived from a large client base demonstrates Limelight's strength. Companies expanding into rich media should give special attention to media and entertainment experience and flexibility with emerging distribution options like podcasting, mobile, and peer-to-peer (P2P) when selecting a content delivery network (CDN) partner. [— url —] |
Akamai Technologies Leads In Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 As one of the original content delivery networks (CDNs), Akamai Technologies possesses a broad infrastructure with global reach and a client list that includes Apple's iTunes Music Store, NBC, and Starz Entertainment Group's Vongo. Akamai lacks the tools that are needed by media companies to manage and monitor content, opting for integration with third-party services to fill the gap. But its technical, financial, and human resources afford it the capability to implement practically any solution that a client needs. [— url —] |
Nine Systems Leverages Other CDNs For Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 Nine Systems offers an impressive suite of tools for monetizing, managing, securing, and monitoring content. It also possesses special capabilities in supporting streaming of live events and is 100% focused on the media industry. Nine Systems leverages other content delivery networks (CDNs) for half of its content delivery — an approach that can be considered an advantage in some cases, but diminishes its hands-on experience in other cases. Its Stream OS tool includes management functions for ad serving, digital rights management (DRM), live events, reporting, and commerce. Clients include CinemaNow, TWI Interactive, and Universal Music Group. [— url —] |
VitalStream Excels In Streaming Services For Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 VitalStream provides a robust suite of content management tools for customized reports with deep granularity of data, and one of the longest running offerings of Flash video. While it boasts a large client base (Comcast, The Wall Street Journal Online, and Walt Disney Pictures), it lacks an international network presence and experience with downloadable media. [— url —] |
Limelight Networks Offers Low-Cost Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 Unlike most other vendors, Limelight Networks delivers a balanced mix of streaming and downloadable media. It focuses more of its effort on the core delivery of content and less on reporting and content management tools, relying on integration with third-party services. Limelight's clients include Akimbo, Facebook, and MSNBC. Often referred to as the low-cost provider, its financial health, client experience, and network capabilities make Limelight a worthy option for consideration. [— url —] |
Kontiki Offers A P2P Solution For Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 Kontiki offers an alternative solution to the traditional content delivery network (CDN) — a peer-to-peer (P2P) architecture — which is best suited for long-form downloadable content today. Kontiki offers strong reporting and content management capabilities and its architecture can reduce bandwidth costs by up to 50%. However, customers are required to install an application on their personal computers and contribute to hosting files. Kontiki's client base is small but high in stature, including the AOL, BBC, and BSkyB. [— url —] |
SAVVIS Brings A Large Web-Caching Network To Rich Media Content DeliveryThe Forrester Wave™ Vendor Summary, Q2 2006 June 9, 2006 SAVVIS comes to the content delivery space with extensive experience in Web caching and recently added content delivery network (CDN) services through an acquisition of Cable & Wireless America. It has a large global infrastructure to leverage as it continues to integrate and enhance its CDN capabilities. SAVVIS has limited reporting capabilities, a small client base, and little experience with streaming media, but as a public company, it has strong financial resources and is dedicated to expanding its existing CDN services. [— url —] |
Warner Initiates The Swarm To P2POther Media Companies Will Find That Working With BitTorrent Makes Sense May 10, 2006 Warner Bros. Entertainment has announced that it will make legal video content available for sale as downloads through the BitTorrent peer-to-peer (P2P) publishing platform — a platform known mostly for pirate content until now. By this summer, Warner Bros. intends to make available recent releases such as Harry Potter and the Goblet of Fire, older titles such as The Matrix, and TV programs such as Babylon 5 in conjunction with the release of the same content on DVD. We expect media companies, broadband operators, and OS vendors like Apple to take advantage of P2P solutions eventually. Content delivery networks (CDNs) like Akamai will remain important partners in rich media content delivery, but they will have to address the growing costs associated with distributing content from central locations. [— url —] |
User-Generated Content Ambushes The Media BizUsage Is High, But Trust In Peers Varies Widely Among Youth And Adults April 7, 2006 Social Computing activities — blogging, podcasting, online message posting — are producing a variety of content popular with online users. Three-fourths of online adults, and more than 90% of online youth, are tapping their peers for content of all types on the Web. Adult consumers remain skeptical of content generated by other users and say that their levels of confidence in peer-generated content are decreasing. Youth, on the other hand, are more convinced of their peers' trustworthiness and say that their confidence in some forms of content is increasing. [— url —] |
Consumer Trust In Media Rebounds In 2005by Brian Haven April 6, 2006 Adult consumers' trust in traditional media — newspapers, radio, magazines, and television — as well as the Internet rebounded sharply between 2004 and 2005, following a decline between 2002 and 2004. In a sign of the shifting media landscape, trust in the Internet has doubled since 2002, and newspapers are no longer the most trusted source of content. Online youth trust all sources of traditional media less than their adult counterparts do, suggesting that the recent trend of increasing trust might not be sustainable. [— url —] |
Who Has A Cross-Channel Media Audience?Special Interest Brands Lead In Reaching Consumers Offline And Online March 30, 2006 As more consumers seek out content from the Web — nearly 73 million US households have Internet connections, 31 million of them broadband — media brands that fail to reach consumers via more than one channel run the risk of becoming obsolete. Special interest brands like The Weather Channel, ESPN, and Food Network are most successful in reaching consumers offline and online. Among youth, specifically, sports brands have the strongest cross-channel presence. [— url —] |
Youth Tune In For Online VideoEntertainment Content Wins, And Ads Get In The Way March 10, 2006 Today's young online consumers enjoy Internet video, especially if it's entertainment-based. In 2005, 45% of online youth age 13 to 21 said they had viewed a streaming or downloadable video in the past month. Short-form video content, such as movie trailers and music videos, gets the most viewers — partially due to a lack of long-form content. Most of the content that youths view is supplementary to traditional media. This exposes an excellent opportunity for content providers to offer online video that leverages the strength of existing brands and provides a jumping-off point for new short-form content. [— url —] |
Broadband Creates A Content Business ModelProfit Models Will Vary By Genre, But Advertising Will Dominate February 6, 2006 The content business model has arrived. Fueled by broadband, the number of consumers paying for online content increased 38% in 2005, and average individual spending for online content increased to $88 per year, a 14% gain over 2004. However, online advertising still dominates the business model, with spending on search engine marketing and display advertising increasing to over $13 billion in 2005. Media companies must assess audience demands, content sources, and the necessary technology to ascertain the best method for making money from online content. [— url —] |
Content Is The New Must-Haveby Brian Haven January 9, 2006 Now that two-thirds of North American households are online and broadband has reached 31 million US households, value has begun to shift from the business of connecting pipelines and selling products to the market for content. Home networks and cheap devices free media content from the shackles of space and time, opening up distribution and creating the opportunity for new business models. [— url —] |
Search Loyalty Is Hard To FindGoogle Leads, But Consumers Stray Often December 19, 2005 Consumers have their favorite search engines, but search loyalty just does not exist — and niche players have stepped in to fill the gap. The success of smaller search engines has reduced the combined share of the top four search engines (Google, Yahoo!, MSN, and AOL) from 88% in 2004 to 83% in 2005. The competitiveness will only grow as search engines are forced to steal users from the competition, rather than trying to attract the dwindling pool of new Internet searchers. To grow search engine loyalty, companies need to innovate with new products, Web mail, or portal services. [— url —] |
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Pantec GroupI was responsible for the design and development of this website for a construction management consulting firm in San Francisco, California. |
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Eagle & Rose Estate WineryI developed this website for this small independent winery in the early stages of it growth in the wine industry. |
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International Student Exchange ProgramThis project involved the design and development of a large website (over 100 hand-coded pages) for the International Student Exchange Program. |

















